Saturday, September 26, 2009

New big update

We've got a big update yesterday night and because it is very much, it will be posted here in full too:

- Attacking player that is in 'entering' mode should no longer initiate his combat mode.
- Fixed Hub-stuck-bug (hopefully).
- Many other map fixes and changes.
- Added guards to Frisco tanker.
- Added guards to Gecko Powerplant.
- Added more entry points to Gecko.
- Modoc, Mariposa, Gecko, etc. are bigger now on the borders.

- It is possible now to buy brahmin caravan cars (Frisco, NCR).
- Brahmin caravans run on water. You can obtain water from water pipes in various towns. Just use empty waterbags on them.
- Disassembling weapons/armors (use your science, similar to how you'd use repair. Bonuses from tools apply.).
- You can now order your slaves, mercenaries to join the town garrison in any town that your faction controls. You can also dictate which laws should be enforced in this town, these laws apply to EVERYONE, even the controlling faction, and the guards won't hesitate to attack even the master. His loyalty lies with the town after joining the guard force.

- Dog mercs are a bit stronger again.
- No timeouts for mining spots
- Added 'overweight' limit for gathering resources
- Each resource object acts separately
- Experimental visibility/sneak changes:
a) field of view (press Q to check it), affected by obstacles
b) opponent's sneak skill suffers penalty:
* -90 when directly looking at opponent
* -60 when looking from frontsides
* -30 when opponent is in backside area
* no penalty for 'behind' hexes
c) penalty: 1 point per 200 gram of equipment carried

- Eyeshots are automatically demoted to headshot if target is not in direct line with attacker
- Doubled jet initial effect time.
- Empty hypodermic needles shows after stimpak usage (50% chance).

- Use updater to get faction002.dat!

- Stealing timeout: 30 seconds, lockpick timeout: 2 minutes
- Fixed stealing experience values and dir modifiers
- Demolition expert bonus explosives damage (it's currently not connected to the demolition expert profession though)
- Chance when walking over the mine to avoid explosion: 50% unless you've got light step perk
- Pathfinder perk worldmap speed bonus (25% per level)
- Bonus yielding items such as toolboxes/first aid kits/doctor bags have to be equipped in active slot while using appropriate skill
- Defusing active explosives with traps skill

Remember: The activated FOV (Field of View) is just for testing purpose. It will be tweaked and adjusted and everything else in the next updates. Also we already found some bugs, like chopped trees that turn into caravan cars, etc. We are aware of this too and fix this with the next update(s).

And one important thing too: In case you missed it, we have a PayPal-donation button now on the right side of this blog. If you like FOnline (TLA or 2238), we would be very happy if you could donate some money for keeping the server running.


Currency in:

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Wednesday, September 16, 2009

Event: Treasure Hunt

Yeah, next event announcement (and the first one here, in fact). Like the one before (New Reno Fight Night) is this a kind of fun event because we need more variety in our lifes. Thats why we now make a ....

... Treasure Hunt!

What is this?
The Treasure Hunt is a kind of fun event. You are running around, trying to find NPCs, need to talk to them and run to the next, etc... so it's pretty easy in fact.

Where is it?
The event will start in the Hub and reaches over the whole worldmap. You will move from one location to the next, until you reach the final checkpoint. If you reached the final checkpoint, we are waiting there with beer and booze.

WHEN is it?
The event will be probably next saturday. The time is not set yet and also it is possible, that the event might move a bit when it comes to the starting time. It all depends on wether we can clean up the last unsure things or not. :P

What is the prize?
The first prize will be a shiny new... rusty old car. Additionally the wasteland surivival gear that will be not yet listed in detail. Also you get 10,000 caps!
The second prize gets only 10,000 caps and the third prize 5,000 caps.

How does it work?
Like written above, it is pretty simple: The start is in the Hub. From there you need to talk with a npc. He will tell you to what town you need to move next. There you have to find the next npc, talk to him and he tells you your next target, where you have to find the next npc, etc. The first one who enters the final checkpoint wins, then the second one, the third, etc.

In fact, there are not much rules. The only thing that is 100% and for sure not allowed, is to use a car or camp npcs and shot other players there.

Small update on this. I am sorry to say, but we need to move it into the future.
Reasons for this: We've got not enough time in the last few days to finish it. Also some of the GMs will not be available for the next time. It's not clear yet, when the next date for the event will be.

Tuesday, September 15, 2009

About red question marks

A lot people got problems with red question marks in several maps. This was a bug regarding new graphics, but is fixed now. You just need to use the Update Tool to get the new Faction001.dat - then everything should work again. The final patch needed so much time to do because we actually needed to find out first why it didn't worked before.

The situation is clear now and we know how to avoid this in future.

Also the last changes in total:

- A lot map fixes
- Guard script fixes
- Encounters items deterioration revisited
- Fixed geiger counter text messages
- Tracking roll fix:
--- trackerRoll < trackedRoll + 25: tracked gots message that he's followed
--- trackerRoll + 25 < trackedRoll: tracker looses track
- Ghostfarm production facilities fixed
- When you logout on the worldmap with your followers, they shouldn't disappear anymore.
- Production facilities buffer again (it was entirely different issue, should be fixed now)
- Follower corpses are removed now properly after 10 minutes

- TC reward containers should be openable even if someone deliberately locked them.
- Faction001.dat fixed. Use the update tool to update it.
- weakened timeout can be now ended using doctor skill.

- Added new graphics
- Changed Broken Hills a bit
- Remove flagging in the specific location where the crime was commited based on time, 60 min+5 min*level currently.
- You can only sneak when not seen by other players. (
You can enter sneak mode if seen by your teammates.)
- The primitive tool has now its own inventory image.
- The old shovel has now its own inventory image too.

- Travelspeed increased on the worldmap.
- Only "good" drugs (stimpaks, radaways) are allowed to be used on others
- Timeouts aren't dropped when player is revived

- Default respawn time for NPCs which don't have it assigned is 10 minutes.
- Lowered the level of dog mercs.

Monday, September 7, 2009

New Update Tool released

Server has been updated again.

- Fixed breakage count of items in encounters
- A lot map fixes, just like always
- A lot script fixes, just like always²

- Added a new quest in the north of the wasteland, by RoadWarrior!
- Tracking feature activated

This time you also need to download the new Update Tool. It is needed for easy updating of the client files. You can grab the tool here. Extract the archive into your FOnline client folder and run it.

PS. Update is NOT needed. This tool is for the future updates. And yes, 4040 is correct port.

Saturday, September 5, 2009

Client Update #2

The client has been updated. In order to continue with playing, it is needed to download the new patch. Installation is simple as always: Download the file and copy everything into your FOnline Client folder.

The archive includes also the latest patch. So if you are new to FOnline: 2238, you don't need to download the last patch.

A changelog will follow soon.