Tuesday, July 2, 2013
After shutting down the FOnline: 2238 server an issue remained bothering the developers of the game: what to do with the code, tools and the custom created content?
The discussion was led, the opinions were presented, the decision was made; after a while we did realise that there is no point in letting the creation hibernate under the virtual layer of dust, hence the release of the source code, which includes above mentioned tools and content, was the only rational way to go. There were various reasons for such decision, but one of them seemed to have an additional, quite heavy impact on the decision itself - it was the fact, that our new endeavours would soon be concentrated on a better promotion of the FOnline engine via our new English speaking developer community fodev.net, on continuing its development into a platform not only for Fallout-like games, but also RPGs in general, and last but not least, to cooperate with everyone who had these (or similar) aims in regard to the engine. It occurred to us as the next logical step in providing the support for many indie projects based on FOnline, as well as in attracting potential developers to start understanding its capabilities and limitations.
We do hope that everyone interested in the FOnline engine will benefit from the release of the FOnline: 2238 source.
Server and related tools
Client + Mapper
More tools (with sources)
Alternative Download (these files will not be updated any longer, and further changes on github won't be included here)
Autogenerated documentation (using Doxygen) (the Reference section is the most interesting there)
For those who cannot wait to run their own server and look around from a whole new perspective, we prepared a short tutorial which should help you with the first steps as an authenticated character in the game world. Have fun!
Posted by lisac2k at 21:23